Exactly how Kinky Pet Bypasses Uncharted Ram Issue

Naughty Dog has often stated that just the Ps3 is able to producing their virtual visions, but do you know Uncharted 2 almost didn't "fit" on Sony's machine(cheapest ps3 games)?



We're preaching about a super ambitious team that really wants to make the most outside themselves design a result, the best from the tools they utilize. They're shooting for any stars again with Uncharted 3: Drake's Deception, design Naughty Dog boss Christophe Balestra told Edge, they actually "have to get uncomfortable."



"If anyone for the team constitutes a face like, 'Oh, we're f*cked', then young children and can we're good. We will have to be uncomfortable. Three weeks before shipping Uncharted 2, we couldn't even fit the game in memory. The afternoon we have now no treatment for that, which would become a real problem."



Just how to repair the matter? Simple. Allow it to be fit. Balestra says the c's "will always go above whatever we have at our disposal," and referenced the newly released burning Chateau scene shown in Uncharted 3(buy ps3 games). But wait...should the game's predecessor already at their maximum memory, how a hell will be the third installment visiting fit? Balestra uses the "six-lane freeway" analogy that refers to the PS3's(ps3 games) SPUs: the earliest Uncharted used two; your second used all six, but at "street car" volume of performance. The next still uses those six lanes...but at Formula One performance.



"We're at full speed, optimising code particularly for the SPUs. It's really a great resource because [SPUs] are really fast, in case you optimise they get faster than you ever considered they usually are. That's where the grade of our images originates from."



If we could hand them over a medal, we may. Maybe somebody should. 
Par babala6547 le jeudi 06 janvier 2011

Commentaires

#1 Par ~BSC Dissertation le 19.07.2011 à 07:25 top
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